#ifndef __GAME_MODEL_IUNMOVABLE_OBJECT_HPP__
#define __GAME_MODEL_IUNMOVABLE_OBJECT_HPP__

#include "game_model\ih\game_model_iobject.hpp"

namespace GameModel {

struct IUnmovableObject
	:	public IObject
{

public:

	virtual bool canBeActivated() const = 0;

};

} // namespace GameModel

#endif // __GAME_MODEL_IUNMOVABLE_OBJECT_HPP__
